The Blog.
12/1/2019 9:32:17

The Analyst Playtesting



I am very excited to announce that after three months of hard work The Analyst is finally in the last stages of getting ready to be playtested.

There are still more features to be added, and things fixed. But soon the open-playtesting stage of The Analyst will begin, and that's when the real fun will begin.

Interested in helping out The Analyst and being one of the first few to playtest and provide valuable feedback? Follow me on Twitter to be notified once community playtesting will begin!






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1/1/2019 20:52:28

Statistics


My new statistics system is deployed for the first time for Galactic Lander, although it could be used for any other of my games.

I first got the idea for this system when I saw Garry Newman's statistics page for his 'Tub' game (I can't find the link, but I saw it once).

I really enjoy reading people's feedback, and watching people play my own hard-worked game on YouTube. While Galactic Lander's statistics are currently (1/1/2019) mostly for experiment with how a system would actually work.

The statistics can be seen here.






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25/12/2018 13:15:38

Closed Playtesting


In my two previous games released on Steam, Space Fighters and Galactic Lander, I have taken an approach of running a closed-beta giveaway prior to the game's release on Steam, and then finally publishing the game on Steam as planned.

This time, however I plan on doing things differently. Seeing as The Analyst is a unique game with a different playstyle from most other games, before publishing it to Steam I want to be certain that it is actually fun and playable; as is the whole point of a game.

In my two last game releases I have already planned to publish the game regardless really of how the closed-beta giveaways would work out. This time it's different. Depending on the feedback I get about The Analyst, I could either decide to go on to publish The Analyst, or trash it, and therefore intentionally throwing away months of hard work I feel passionate about.

Interested in taking part in the closed-playtesting stage? Keep an eye on my Twitter to be notified of when it begins.






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4/12/2018 8:39:29

Informants And Intelligence Collection


My new challenge is figuring out how intelligence gathering would actually work in The Analyst. Gathering intelligence in order to stop terrorist attacks is the whole point of The Analyst, and so it's important for me to get this right.

I have had a couple of ideas so far

  • One had is for informants to passively collect intelligence just by going about their day, but allowing the player to instruct informants to deliberately go and collect intelligence which would yield more reward, but possess more risk.
  • The other option is that informants would not collect intelligence passively, but only do so when deliberately instructed to by the player. Therefore allowing the informant to rest or do other things in-between collecting intelligence.

The more things an informant does, the more experience he eventually gains and therefore the more important he becomes.

I would like to take advantage of my new comments system and ask, if you have a unique idea or just want to make your voice heard, feel free to leave a comment! I read everything.






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