Recently I have seen a couple of games on Steam which are completely story driven and follow a strict script.
My idea with The Analyst was to have the player play in an 'infinite sandbox' mode of sorts and maybe later on add a story mode, but rethinking my approach I realize The Analyst has a great potential to deliver a great and unique story to the player.
Before I was worried The Analyst would not be interesting or engaging enough, but now I can see the answer to my dilemma is to add an engaging story-playthrough the player would feel engaged and immensed in, instead of just endlessly solving problems and repeating tasks.
My working schedule so far is to finish the new mechanics/improvements I plan to deliver for Galactic Lander, which in my opinion takes priority over The Analyst because it is already on the Steam store. Once I am done with my improvements for Galactic Lander only then would I be free to continue my development for The Analyst; and most importantly adding the story mode I think the game needs so much.
I have decided to put The Analyst on hold, there are a couple of reasons for this decision.
Although I might continue working on The Analyst in the future, for now development on the game has ceased completely.
The good news is that when I will have the time again, I plan to begin development on a better, much more exciting and new game which should be more unique and fun than The Analyst.
As always, stay tuned!
I am very excited to announce that after three months of hard work The Analyst is finally in the last stages of getting ready to be playtested.
There are still more features to be added, and things fixed. But soon the open-playtesting stage of The Analyst will begin, and that's when the real fun will begin.
Interested in helping out The Analyst and being one of the first few to playtest and provide valuable feedback? Follow me on Twitter to be notified once community playtesting will begin!
My new statistics system is deployed for the first time for Galactic Lander, although it could be used for any other of my games.
I first got the idea for this system when I saw Garry Newman's statistics page for his 'Tub' game (I can't find the link, but I saw it once).
I really enjoy reading people's feedback, and watching people play my own hard-worked game on YouTube. While Galactic Lander's statistics are currently (1/1/2019) mostly for experiment with how a system would actually work.
The statistics can be seen here.