The Blog.
3/4/2019 18:49:56

The Analyst Story Mode


Recently I have seen a couple of games on Steam which are completely story driven and follow a strict script.

My original idea with The Analyst was to have the player play in an 'infinite sandbox' mode of sorts and maybe later on add a story mode, but upon rethinking my approach I realized The Analyst has much more potential to deliver a great and unique story to the player.

Before, I was worried The Analyst would not be interesting or engaging enough, but now I can see the answer to my dilemma is to add an interesting story-playthrough the player would feel engaged and involved in, instead of just endlessly solving problems and repeating tasks.

Games such as a Gunpoint and Orwell: Ignorance is Strength have definitely been some good inspirations for this idea of mine.

My working schedule so far is to finish the new mechanics/improvements I plan to deliver for Galactic Lander, which in my opinion takes priority over The Analyst because it is already on the Steam store. Once I am done with my improvements for Galactic Lander only then would I be free to continue my development for The Analyst; and most importantly adding the story mode I think the game so desperately needs.




Want to write a comment about this blog post? Please


2/3/2019 20:10:47

The Analyst Put On Hold


I have decided to put The Analyst on hold, there are a couple of reasons for this decision.

  1. The first reason is that I have gotten too busy with other projects which have taken up my priority.
  2. The second reason is that I have been feeling doubts over the fun and replayability of the game, and I worry the game will not be fun or engaging enough for the player. This is due to the core gameplay not consisting of any actual action or movement, but rather the gameplay is wholly expressed through menus and buttons.

A new page

Although I might continue working on The Analyst in the future, for now development on the game has ceased completely.

The good news is that when I will have the time again, I plan to begin development on a better, much more exciting and new game which should be more unique and fun than The Analyst.

As always, stay tuned!






Want to write a comment about this blog post? Please


1/1/2019 20:52:28

Statistics


My new statistics system is deployed for the first time for Galactic Lander, although it could be used for any other of my games.

I first got the idea for this system when I saw Garry Newman's statistics page for his 'Tub' game (I can't find the link, but I saw it once).

I really enjoy reading people's feedback, and watching people play my own hard-worked game on YouTube. While Galactic Lander's statistics are currently (1/1/2019) mostly for experiment with how a system would actually work.

The statistics can be seen here.






Want to write a comment about this blog post? Please


25/12/2018 13:15:38

Closed Playtesting


In my two previous games released on Steam, Space Fighters and Galactic Lander, I have taken an approach of running a closed-beta giveaway prior to the game's release on Steam, and then finally publishing the game on Steam as planned.

This time, however I plan on doing things differently. Seeing as The Analyst is a unique game with a different playstyle from most other games, before publishing it to Steam I want to be certain that it is actually fun and playable; as is the whole point of a game.

In my two last game releases I have already planned to publish the game regardless really of how the closed-beta giveaways would work out. This time it's different. Depending on the feedback I get about The Analyst, I could either decide to go on to publish The Analyst, or trash it, and therefore intentionally throwing away months of hard work I feel passionate about.

Interested in taking part in the closed-playtesting stage? Keep an eye on my Twitter to be notified of when it begins.






Want to write a comment about this blog post? Please