Recently I have seen a couple of games on Steam which are completely story driven and follow a strict script.
My original idea with The Analyst was to have the player play in an 'infinite sandbox' mode of sorts and maybe later on add a story mode, but upon rethinking my approach I realized The Analyst has much more potential to deliver a great and unique story to the player.
Before, I was worried The Analyst would not be interesting or engaging enough, but now I can see the answer to my dilemma is to add an interesting story-playthrough the player would feel engaged and involved in, instead of just endlessly solving problems and repeating tasks.
My working schedule so far is to finish the new mechanics/improvements I plan to deliver for Galactic Lander, which in my opinion takes priority over The Analyst because it is already on the Steam store. Once I am done with my improvements for Galactic Lander only then would I be free to continue my development for The Analyst; and most importantly adding the story mode I think the game so desperately needs.
I have decided to put The Analyst on hold, there are a couple of reasons for this decision.
Although I might continue working on The Analyst in the future, for now development on the game has ceased completely.
The good news is that when I will have the time again, I plan to begin development on a better, much more exciting and new game which should be more unique and fun than The Analyst.
As always, stay tuned!
My new statistics system is deployed for the first time for Galactic Lander, although it could be used for any other of my games.
I first got the idea for this system when I saw Garry Newman's statistics page for his 'Tub' game (I can't find the link, but I saw it once).
I really enjoy reading people's feedback, and watching people play my own hard-worked game on YouTube. While Galactic Lander's statistics are currently (1/1/2019) mostly for experiment with how a system would actually work.
The statistics can be seen here.
In my two previous games released on Steam, Space Fighters and Galactic Lander, I have taken an approach of running a closed-beta giveaway prior to the game's release on Steam, and then finally publishing the game on Steam as planned.
This time, however I plan on doing things differently. Seeing as The Analyst is a unique game with a different playstyle from most other games, before publishing it to Steam I want to be certain that it is actually fun and playable; as is the whole point of a game.
In my two last game releases I have already planned to publish the game regardless really of how the closed-beta giveaways would work out. This time it's different. Depending on the feedback I get about The Analyst, I could either decide to go on to publish The Analyst, or trash it, and therefore intentionally throwing away months of hard work I feel passionate about.
Interested in taking part in the closed-playtesting stage? Keep an eye on my Twitter to be notified of when it begins.