For the past couple of months I have been back at work on video games, and specifically The Analyst. The Analyst will be a purely story based game where the player choices directly affect the events in the game, as well as the dialogues the player has with characters in the game.
The Analyst will be divided into several 'chapters', I'm aiming for around 6-8 chapters, with each chapter taking approximately 1:00 - 1:30 hours to complete.
To me, this seems like a healthy play-time amount for an indie ten dollar game.
Recently I have seen a couple of games on Steam which are completely story driven and follow a strict script.
My original idea with The Analyst was to have the player play in an 'infinite sandbox' mode of sorts and maybe later on add a story mode, but upon rethinking my approach I realized The Analyst has much more potential to deliver a great and unique story to the player.
Before, I was worried The Analyst would not be interesting or engaging enough, but now I can see the answer to my dilemma is to add an interesting story-playthrough the player would feel engaged and involved in, instead of just endlessly solving problems and repeating tasks.
My working schedule so far is to finish the new mechanics/improvements I plan to deliver for Galactic Lander, which in my opinion takes priority over The Analyst because it is already on the Steam store. Once I am done with my improvements for Galactic Lander only then would I be free to continue my development for The Analyst; and most importantly adding the story mode I think the game so desperately needs.
I have decided to put The Analyst on hold, there are a couple of reasons for this decision.
Although I might continue working on The Analyst in the future, for now development on the game has ceased completely.
The good news is that when I will have the time again, I plan to begin development on a better, much more exciting and new game which should be more unique and fun than The Analyst.
As always, stay tuned!
My new statistics system is deployed for the first time for Galactic Lander, although it could be used for any other of my games.
I first got the idea for this system when I saw Garry Newman's statistics page for his 'Tub' game (I can't find the link, but I saw it once).
I really enjoy reading people's feedback, and watching people play my own hard-worked game on YouTube. While Galactic Lander's statistics are currently (1/1/2019) mostly for experiment with how a system would actually work.
The statistics can be seen here.