The Blog.
21/11/2018 6:2:3

Figuring Out Basic Game Mechanics - How To Not Make A Boring Game


When I first came up with the idea for The Analyst, I had a pretty clear idea of how I wanted the game to play out, so I started working on a rough-draft of the game when suddenly Galactic Lander happened. It took me around two to three months to finish Galactic Lander and once I did, only then could I refocus my attention to The Analyst, which is where we are today.

The challenge for me now is trying to make sure The Analyst stays fun and enjoyable for the player, while also taking longer than an hour to finish (since most players reported completing Galactic Lander in around an hour, and having almost nothing else to play in Galactic Lander).

The Analyst has the potential of becoming a boring click-and-wait game with no enjoyability, so I want to make sure the player always has an objective and fighting for control in the complicated and twisted world of covert espionage (based in a time before computers and internet) focusing only on HUMan INTelligence.

I have chosen to make The Analyst turn-based in hopes the player will have more time to make decisions and understand their situation. My fear is that a turn-based game (which I have no experience in doing) won't be too boring and still enjoyable for the player.


That's all for this blog post! This is my first post with my new blog-system, and so this post also acts as a little test to make sure everything works.
Stay tuned for more updates about The Analyst!




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